This week we were finally able to jump into Battlefield V for the first time, and of grade, we spent more fourth dimension benchmarking than we did enjoying the gameplay, so we have a few results for yous... which we'll phone call a preview since we are testing the 'open beta' version of the game. The full affair is slated for release across major platforms in 2 months' time.

The purpose of the open beta is to exam technical aspects like server stability, latency levels, and matchmaking, equally well as gameplay elements such equally weapon balancing.

For those that pre-ordered the game -- and we never recommend yous to pre-order until reviews are out -- only the betoken of our pre-gild is to tell you how well the game does or doesn't run in its current status. Anyway those pre-ordered the game now take early admission, while those that haven't volition get admission two days later.

We won't waste time explaining what Battlefield Five is or provide any kind of introduction, nosotros're simply going to presume if you lot're reading this you know what information technology's all about (let lone the astonishing RTX enhanced graphics that we're unable to test merely yet). We'll only say that like 2022's Battleground 1 and 2022'south Battlefield 4 -- yep the naming is confusing -- Battlefield 5 uses the same third iteration of the Frostbite engine. Countless other quality games have likewise made use of the engine over the years.

Battleground V's PC beta allows players to adjust textures quality and filtering, lighting, furnishings, post-processing, mesh, terrain, undergrowth, anti-aliasing and ambience occlusion. The beta as well includes options for resolution scaling, UI scaling, FOV sliders, motion mistiness, lens baloney, chromatic aberration, vignette and more than.

As you might expect there are express maps and game modes bachelor in the open beta, merely this doesn't thing for testing every bit we'd only be using a unmarried map anyhow. Getting into a game was quite difficult as all the servers were constantly total, but nosotros did manage to get to where nosotros needed to be for testing each time.

We chose the "Grand Operations" manner on the Narvik map and had to keep loading into games until we ended upward on the right team at the right section of the match, then that nosotros could run the proper pass for each GPU. It was messy but we managed to test well-nigh a dozen of the latest generation GPUs at three resolutions. We have some quality scaling data to go over likewise.

We're using our GPU examination rig which is powered by a Core i7-8700K clocked at 5 GHz with 16GB of DDR4-3400 memory. For the GeForce GPUs the 399.07 WHQL driver was used and for AMD, the Radeon Adrenalin 18.8.2 driver.

Benchmarks

Earlier getting too deep into the testing we decided to check out how the DX11 and DX12 APIs compare in this new title. Afterwards all, if AMD worked all-time with DX12 and Nvidia with DX11, that's how we would test GPUs from each company going frontward. Even so we quickly discovered that DirectX 11 was the way to become for both teams.

Using DX12 the game suffered major stuttering with both AMD and Nvidia GPUs. This is something nosotros saw with Battlefield ane upon release, then we approximate it'southward not entirely surprising. Developer EA Dice clearly isn't prioritizing the depression level API. And so for the rest of this article we'll be testing with DirectX 11.

First up we have the 1080p results using the ultra quality preset and here the RX 580 was upwards to 14% faster than the GTX 1060 6GB, the Radeon graphics card also maintained above 60 fps in our examination. Vega 56 was also 8% faster than the GTX 1070 for the average frame charge per unit just suffered a larger disparity between the boilerplate and one% depression result making it 5% slower for the frame time performance.

This weaker than expected frame time functioning was seen for the Vega 64 models also every bit both were down on the GTX 1070 Ti, despite chirapsia the 1080 for the average frame rate. So some driver work all the same to come from AMD, but no surprises at that place as nosotros are only testing the Beta version of the game.

The GTX 1080 Ti besides sees a rather large difference betwixt the frame time and average frame rate event, that said nosotros're probable running into some kind of arrangement bottleneck here as the ane% low figure broke the 100 fps barrier.

Moving to 1440p and we see that the gap between the 1% depression and average frame rate for the 1080 Ti has shrunk, likely due to the fact that we are more GPU bound here and that's taking pressure level off whatever the performance limiting component was previously, perhaps the CPU or memory.

Again we come across that the Vega series is a little lacking when information technology comes to frame time performance which is a shame every bit we are seeing competitive average frame rate results, hopefully AMD can address this before the games official release.

At 1440p the RX 580 and GTX 1060 are able to evangelize playable performance though the RX 580 was noticeably amend. Yet if you seeking around lx fps for the 1% low result then the GTX 1070 will accept you covered and for smooth game play at this resolutions that's actually all you lot require.

And so at the extreme 4K resolution you'll either have to dial down the quality settings or bring at to the lowest degree a GTX 1080 Ti, but even then performance wasn't amazing, playable, only not amazing.

Here we have a quick await a how the presets compare using four of the previously tested GPUs. Delight notation we had to manually configure the preset each time as for some reason the developer decided to embed the vsync option within the presets and for some of them it'due south forced on, very foreign and we promise they address that before release.

Anyway the results are a little unexpected, going from ultra to high only additional the operation of the RX 580 and GTX 1060 by about 8-9%. We saw a slightly larger 11% bump for the GTX 1080 and a much larger 23% bump for Vega 64, though the frame fourth dimension performance was still lower than that of the GTX 1080 using the same quality settings.

And so from loftier to medium nosotros saw effectually a xl% increase for all GPUs tested and now Vega 64 and the GTX 1080 were able to maintain over 100 fps at all times during our test.

System Usage

Battlefield 1 was one of the first games to really kill the quad-cadre CPU, 64-histrion multiplayer Battlefield one to be precise. As expected Battleground V is no easier on quad-cores, we regularly saw my Core i7-8700K test arrangement which features all cores clocked at 5 GHz exceed 70% utilization and at times tiptop at over 80%, then good luck with four threads.

1080p

1440p

VRAM usage wasn't that extreme, with a GTX 1080 Ti nosotros saw just 3.4 GB'southward allocated at 1080p and and almost 3.8 GB's at 1440p, this explains why the 3GB 1060 did and so well at 1080p. You lot will want to ensure that your gaming rig has 16 GB of RAM as we saw retentivity usage exceed 8GB. Again we saw the same state of affairs with Battlefield 1, where 8GB of retentiveness would cause stuttering when playing the multiplayer portion of the game.

Closing Thoughts

The expert news is game looks great and plays very well on mid-range hardware. Even the 3GB GTX 1060 offered a solid gaming experience at 1080p. We didn't have time to test more lower end GPUs such as the GTX 1050 Ti and RX 570 for example, we'll salve the large 50-something GPU bash for when the game is finalized and out.

For at present though it's overnice to know that those rocking a GTX 1060 or RX 580 have a lot to expect forward to. Even at 1440p the game can be enjoyed in all of its glory with Vega 56 or a GTX 1070, and we await things to only improve from here, unless you're using Ray Tracing :)

As nosotros observed, y'all tin reduce the quality settings to increase frame rates though going from ultra to high didn't offer big gains for the most role. For that you lot will need to go down to medium. Information technology'southward hard to conceptualize if we'll see any big operation gains by the game's release, whether the current operation is what you could consider "beta," if the display drivers will ameliorate things, or if that'southward simply how information technology's going to be. Some other variable is that multiplayer is less consistent than unmarried thespian, despite reporting a three run average.

The stuttery DirectX 12 functioning was unexpected but not totally surprising as we constitute this exact issue when nosotros tested Battleground 1 for the get-go time in 2022. We'd hoped the programmer would be more on top of it, but we're sure we'll see that addressed before besides long. For those of you lot wondering, we've yet to attempt out multi-GPU technology like SLI, but that along with more CPU testing (8600K, 8400, and and so a range of Ryzen CPUs) will wait for the in-depth CPU testing we're cooking for the game's official release.

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