| Nov 25, 2021 | | |
| | | | Catalog Navigation Associate Degree Programs Message from the President Academic Calendar 2016-2017 Student Services and Activities Student Passwords/ myCommNet Faculty and Professional Staff Directions to College & Campus Map | | | | | | 2016-17 Catalog [ARCHIVED CATALOG] Computer Game Design, A.S. Print-Friendly Page | | Return to: Associate Degree Programs Program Design The purpose of the Computer Game Design program is to provide students who are interested in a career in this industry comprehensive instruction in all aspects of computer game design, programming and production. The specific program objectives include: - To provide instruction in all production aspects of game design and production including animation, sound design, game level design, 3D modeling, and computer graphics.
- To connect the media creation aspects of game design with the computer science programming necessary to produce functioning gameplay.
- To integrate creative thinking and technical skills in the development of original gaming concepts.
- To offer an overview of the games industry including tracking industry trends, preparation of production proposals and budgets, and the development and responsibilities of production teams.
The program is structured to equip students with a sound foundation in technical skills, design concepts, aesthetics, terminology and vocabulary, and to provide an awareness of the application of creative and critical thinking in the use of technical knowledge. A strong emphasis has been placed on the use of the computer as a production and compositing tool. | Learning Outcomes Upon successful completion of all program requirements, graduates of the Computer Game Design program will: - Meet educational standards for entry-level and advanced level employment in the area of game design and development.
- Demonstrate an understanding of the production pipeline for game development (concept, storytelling, character development, level design, programming decisions, network distribution, etc.).
- Integrate creative/artistic skills (drawing, animation, storytelling, level design, etc.) with the computer science programming skills necessary for the development of interactive media.
- Demonstrate the software skills necessary for game development and for potential employment in the game development field.
In addition, the graduate will complete the comprehensive learning outcomes identified with the General Education Core. Computer Game Design Requirements - ENG* 101: Composition 3 Credits Gen Ed - English)
- DGA* 113: Drawing for Animation & Games 3 Credits
- DGA* 109: Introduction to Games 3 Credits
- Choose one from Gen Ed - Social Science 3 credits
- DGA* 111: Introduction to Computer Graphics 3 Credits
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Subtotal 15 credits - ENG* 110: Introduction to Literature 3 Credits (Gen Ed - Humanities)
- Choose one from Gen Ed - Mathematics 3 credits
- Track Concentration course (see below) 3 Credits
- Track Concentration course (see below) 3 Credits
- DGA* 220: Visual Storytelling & Sequential Art 3 Credits
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Subtotal 15 credits - DGA* 271: 3-D Computer Modeling 3 Credits
- Track Concentration course (see below) 3 Credits
- DGA* 263: Animation Foundation 3 Credits
- Choose one from Gen Ed - Physical and Natural Sciences 3-4 credits
- Choose one from Gen Ed - Humanities 3-4 credits‡
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Subtotal 15-17 credits - Track Concentration course (see below) 3 Credits
- Track Concentration course (see below) 3 Credits
- Track Concentration course (see below) 3 Credits
- Track Concentration course (see below) 3 Credits
- Choose one History elective 3 Credits
Subtotal 15 credits Total Minimum Credits Required: 60 Note: History elective: choose from HIS* 101: Western Civilization I , HIS* 102: Western Civilization II , HIS* 121: World Civilization I , HIS* 122: World Civilization II , HIS* 201: United States History I ,or HIS* 202: United States History II Recommended Math: MAT* 138: Intermediate Algebra: A Modeling Approach , MAT* 185: Trigonometric Functions , or Recommended Mode 5 Science: PHY* 110: Introductory Physics If a student is interested in transfering to another institution it is recommended that the student speaks to the Program Coordinator or program faculty as early as possible to discuss course selection and transferability. ‡COM* 173 is recommended as the Humanities elective choice for students planning to transfer to a 4-year state university in the future. Track Concentrations (21 Credits) | Concept Art | Game Animation | 3D Generalist | Game Level Design | | DGA* 224 Digital Painting | DGA* 261 2D Animation | DGA* 278 3D Hard Surface Modeling | DGA* 275 2D Game Design | | GRA* 221 Illustration I | DGA* 276 3D Animation and Rigging | DGA* 279 3D Organic Surface Modeling | DGA* 277 3D Game Level Design | | ART* 111 Drawing I | DGA* 289 Motion Graphics & Effects | DGA* 276 3D Animation and Rigging | DGA* 261 2D Animation | | ART* 113 Figure drawing I | DGA* 275 2D Game Design | DGA* 273 3D Materials, Textures & Lighting | DGA* 276 3D Animation and Rigging | | DGA* 279 3D Organic Surface Modeling | DGA* 277 3D Game Level Design | DGA* 275 2D Game Design | DGA* 273 3D Materials, Textures & Lighting | | DGA* 273 3D Materials, Textures & Lighting | DGA* 224 Digital Painting | DGA* 224 Digital Painting | DGA* 278 3D Hard Surface Modeling | | ART* 151 Painting I or DGA* 261 2D Animation or DGA* 278 3D Hard Surface Modeling | ART* 111 Drawing I or DGA* 278 3D Hard Surface Modeling or DGA* 279 3D Organic Surface Modeling | ART* 111 Drawing I or ART* 113 Figure drawing I or DGA* 277 3D Game Level Design | DGA* 259 Interface Design or DGA* 279 3D Organic Surface Modeling or DGA* 289 Motion Graphics & Effects | | Return to: Associate Degree Programs Back to Top | Print-Friendly Page (opens a new window) |
Nvcc Intro To Game Design
Source: http://catalog.mcc.commnet.edu/preview_program.php?catoid=7&poid=848&returnto=887
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