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Nvcc Intro To Game Design

  Nov 25, 2021
2016-17 Catalog

  
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2016-17 Catalog [ARCHIVED CATALOG]

Computer Game Design, A.S.

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Program Design

The purpose of the Computer Game Design program is to provide students who are interested in a career in this industry comprehensive instruction in all aspects of computer game design, programming and production. The specific program objectives include:

  • To provide instruction in all production aspects of game design and production including animation, sound design, game level design, 3D modeling, and computer graphics.
  • To connect the media creation aspects of game design with the computer science programming necessary to produce functioning gameplay.
  • To integrate creative thinking and technical skills in the development of original gaming concepts.
  • To offer an overview of the games industry including tracking industry trends, preparation of production proposals and budgets, and the development and responsibilities of production teams.

The program is structured to equip students with a sound foundation in technical skills, design concepts, aesthetics, terminology and vocabulary, and to provide an awareness of the application of creative and critical think­ing in the use of technical knowledge. A strong emphasis has been placed on the use of the computer as a production and compositing tool.

Learning Outcomes


 Upon successful completion of all program requirements, graduates of the Computer Game Design program will:

  • Meet educational standards for entry-level and advanced level employment in the area of game design and development.
  • Demonstrate an understanding of the production pipeline for game development (concept, storytelling, character development, level design, programming decisions, network distribution, etc.).
  • Integrate creative/artistic skills (drawing, animation, storytelling, level design, etc.) with the computer science programming skills necessary for the development of interactive media.
  • Demonstrate the software skills necessary for game development and for potential employment in the game development field.

In addition, the graduate will complete the comprehensive learning outcomes identified with the General Education Core.

Computer Game Design Requirements


  • ENG* 101: Composition 3 Credits Gen Ed - English)
  • DGA* 113: Drawing for Animation & Games 3 Credits
  • DGA* 109: Introduction to Games 3 Credits
  • Choose one from Gen Ed - Social Science 3 credits
  • DGA* 111: Introduction to Computer Graphics 3 Credits
  • Subtotal 15 credits


  • ENG* 110: Introduction to Literature 3 Credits (Gen Ed - Humanities)
  • Choose one from Gen Ed - Mathematics 3 credits
  • Track Concentration course (see below) 3 Credits
  • Track Concentration course (see below) 3 Credits
  • DGA* 220: Visual Storytelling & Sequential Art 3 Credits
  • Subtotal  15 credits


  • DGA* 271: 3-D Computer Modeling 3 Credits
  • Track Concentration course (see below) 3 Credits
  • DGA* 263: Animation Foundation 3 Credits
  • Choose one from Gen Ed - Physical and Natural Sciences   3-4 credits
  • Choose one from Gen Ed - Humanities  3-4 credits
  • Subtotal 15-17 credits


  • Track Concentration course (see below)  3 Credits
  • Track Concentration course (see below)  3 Credits
  • Track Concentration course (see below)  3 Credits
  • Track Concentration course (see below)  3 Credits
  • Choose one History elective  3 Credits
  • Subtotal 15 credits


Total Minimum Credits Required: 60


Note:


History elective:  choose from

HIS* 101: Western Civilization I

,

HIS* 102: Western Civilization II

,

HIS* 121: World Civilization I

 ,

HIS* 122: World Civilization II

 ,

HIS* 201: United States History I

 ,or

HIS* 202: United States History II

Recommended Math:

MAT* 138: Intermediate Algebra: A Modeling Approach

 ,

MAT* 185: Trigonometric Functions

 , or

MAT* 186: Precalculus

Recommended Mode 5 Science:

PHY* 110: Introductory Physics

If a student is interested in transfering to another institution it is recommended that the student speaks to the Program Coordinator or program faculty as early as possible to discuss course selection and transferability.

COM* 173 is recommended as the Humanities elective choice for students planning to transfer to a 4-year state university in the future.

Track Concentrations (21 Credits)
Concept Art Game Animation 3D Generalist Game Level Design
DGA* 224 Digital Painting DGA* 261 2D Animation DGA* 278 3D Hard Surface Modeling DGA* 275 2D Game Design
GRA* 221 Illustration I DGA* 276 3D Animation and Rigging DGA* 279 3D Organic Surface Modeling DGA* 277 3D Game Level Design
ART* 111 Drawing I DGA* 289 Motion Graphics & Effects DGA* 276 3D Animation and Rigging DGA* 261 2D Animation
ART* 113 Figure drawing I DGA* 275 2D Game Design DGA* 273 3D Materials, Textures & Lighting DGA* 276 3D Animation and Rigging
DGA* 279 3D Organic Surface Modeling DGA* 277 3D Game Level Design DGA* 275 2D Game Design DGA* 273 3D Materials, Textures & Lighting
DGA* 273 3D Materials, Textures & Lighting DGA* 224 Digital Painting DGA* 224 Digital Painting DGA* 278 3D Hard Surface Modeling

ART* 151 Painting I or

DGA* 261 2D Animation or

DGA* 278 3D Hard Surface Modeling

ART* 111 Drawing I or

DGA* 278 3D Hard Surface Modeling or

DGA* 279 3D Organic Surface Modeling

ART* 111 Drawing I or

ART* 113 Figure drawing I or

DGA* 277 3D Game Level Design

DGA* 259 Interface Design or

DGA* 279 3D Organic Surface Modeling or

DGA* 289 Motion Graphics & Effects

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Nvcc Intro To Game Design

Source: http://catalog.mcc.commnet.edu/preview_program.php?catoid=7&poid=848&returnto=887

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